Ransom Notes Game Charty Party Word Magnets

Pre-owned, complete. All 255 cards counted and present, all 6 metal submission cards. Magnet tiles not individually counted but appear largely/fully intact — see photos

Puns of Anarchy

Puns Of Anarchy card game is brand new unopened. Please view all pictures carefully and any questions please feel free to ask.

Puns of Anarchy – The Outrageous Pun-Making Game Brand New

“Puns of Anarchy – The Outrageous Pun-Making Game” by SAS Creative is a family game that involves creating puns and riddles. With a fun and playful theme of learning, this card game is sure to entertain players of all ages. Released in 2023, this brand new game offers a unique and entertaining twist on traditional board games, making it a perfect addition to any game night. COD 003/19

Puns of Anarchy Pun Making Party Game 2023 BRAND NEW FACTORY SEALED

The “Puns of Anarchy” party game by Charty Party is a fun and entertaining activity for players of all ages. With a theme centered around words, this complete game offers a playful and engaging experience for teenagers and adults alike. Sealed and brand new for the year 2023, this game is sure to provide hours of laughter and entertainment for friends and family. Get ready to unleash your punning skills and have a blast at your next game night with “Puns of Anarchy.”

Multiman Wargames Storm Over Jerusalem: The Roman Siege MMP NISW

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition IN Shrink Wrap We are an authorized retailer of Multi Man Publishing Products. All games are brand new in shrink wrap. The International Game Series (IGS) affords players the opportunity to experience fantastic game titles from around the globe. Games cover time periods from the Middle Ages to World War II. Storm Over Jerusalem: The Roman Siege (2023) By the year 70 of the Common Era (CE), the province of Judea had been in revolt against Rome for nearly 4 years. The protests and riots that began in 66 CE had quickly turned into open rebellion. The standard Roman punitive force under Syrian legate Cestius Gallus, having failed to capture Jerusalem, was wiped out at Beth Horon. General Vespasian was given command of the Roman army in the region and ordered to crush the rebellion and restore order. Turmoil in Rome, however, saw Vespasian recalled to become Emperor. In early 70 CE, Emperor Vespasian dispatched his son Titus (a future Emperor) along with four legions to end the rebellion in this important province. Titus arrived in Jerusalem in April to find the city still at war with itself. Throughout the rebellion, differing Judean factions had fought a bitter internecine war among themselves. The primary factions fighting each other in Jerusalem at this time were controlled by Simon bar Giora and John of Gischala. With the arrival of Titus and his legions, however, they were now faced with a common threat to their immediate survival. The brutal siege of Jerusalem lasted nearly five months. During the siege, city walls were breached one-by-one, much of the city devastated, and the Temple—central to both the Jewish religion and the defense of the city—destroyed and burned. With the capture of Jerusalem, Titus had effectively ended the Judean revolt, with the last of the rebels finally cornered and eliminated in the legendary siege of Masada in 73 CE. Storm Over Jerusalem: The Roman Siege is a 2-player wargame simulating the Siege of Jerusalem in 70AD. One player controls the Roman forces, and the other player controls the Judean forces. Using the Area Move system redefined in Storm Over Stalingrad and Storm Over Dien Bien Phu, the game features the use of tactical cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in previous Storm Over games, and are of the same level of complexity, with additions made for the situations encountered in this battle. Additional rules added to the game include Siege Towers, the Walls of Jerusalem, and Judean leaders. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Battering Rams”, “Famine”, “Rigging the Colonnades”, and “Escape the Siege”. Game Scale: Game Turn: approximately 10 – 14 days Area: approximately 1″ = 300ft / 91 meters Units: Legions Game Inventory: One 22 x 34″ full color mapsheet One dual-side printed countersheet (108 3/4″ counters w/ 1 blank) One dual-side printed countersheet (54 3/4″ & 88 5/8″ counters w/ 17 blanks) One 12-page full color rulebook Two dual-side printed player aid cards One deck of 55 tactical playing cards Four 6 sided dice (2 red & 2 blue) Solitaire Playability: Low Complexity Level: Low Players: 2 (or more) Playing Time: 2-3 hours

The Gamers Ardennes II MMP Standard Combat Series New In Shrink Wrap Fast Ship

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of the Standard Combat Series (SCS) games by Multi-Man Publishing Ardennes II (2023) Big two-map detailed, revised and playable Ardennes battle! Ardennes II is a Standard Combat Series reissuing of the award-winning game Ardennes from 1993 using the additional research available in the BCS game Last Blitzkrieg. Like its predecessor, it covers the German Wacht am Rhein offensive in December 1944 against the heretofore “quiet front” of the Ardennes Forest. Despite heavy losses on both the Western and Eastern Fronts, the German Army attempted to re-invigorate its offensive forces using drafts of the elderly, infirm, and very young. The defending US forces were recovering from the dash across France and using the Ardennes area to give exhausted units a chance to refit and to give their new reinforcements some modest battle-zone experience. The result went down in history as the Battle of the Bulge. Overcoming the initial surprise, the US forces put together a series of determined defenses, numerous timely bridge destruction’s, and the incredible power of their well-supplied artillery to stop the vaunted German Panzer troops nearly dead in their tracks. Ardennes II covers all this action in turns representing one day of combat and a hex scale of 1 mile per hex. Units are usually reinforced battalions (or smaller). The full campaign game lasts only 16 turns from 16 Dec to 31 Dec 44. In addition to spotlighting the better OOB and map research first used in Last Blitzkrieg, the game differs from its predecessor by highlighting the unique nature of the artillery on both sides, correcting the original’s “Supply Wagon” supply system, as well as giving units the opportunity to withdraw before an enemy attack. It also cuts back on the amount of chrome rules which the player needed to wade through, and which exaggerated the effects of some marginal forces. The game continues the SCS tradition of a very clean and easily played Sequence of Play, clear unit interactions, and straight-forward victory determination. This game is highly recommended for those interested in learning for the first time or teaching the fine hobby of wargaming to beginners. Scenarios: Ardennes Campaign, 2 maps, 16 turns Breakthrough Campaign, 1 map, 6 turns KG Peiper, part of 1 map, 5 turns The Goose Egg, part of 1 map, 5 turns Bastogne: Screaming Eagles Under Siege, parts of 2 maps, 8 turns Tip of the Spear, 1 map, 4 turns Components: SCS rulebook (Version 1.8) Ardennes II game-specific rulebook two full-color 22″ x 34″ game maps 560 counters 6 scenarios (including four on a single map) box and dice

Multiman Wargame Ardennes II Box SW (New)

Ardennes II SW (MINT/New). Despite heavy losses on both the Western and Eastern Fronts, the German Army attempted to re-invigorate its offensive forces using drafts of the elderly, infirm, and very young.

Multiman Wargames On to Richmond II: The Union Strikes South NISW Fast Shipping

Normal 0 false false false EN-US X-NONE X-NONE SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of the Great Campaigns of the American Civil War (GCACW) games by Multi-Man Publishing The Great Campaigns of the American Civil War series is the preeminent set of operational-level games covering the American Civil War. Launched by Joe Balkoski in 1992, the series has garnered numerous awards and thrilled gamers with the most historically detailed series of Civil War game maps ever created. The GCACW inventory includes 11 different campaigns with over 80 scenarios that range in play length from one hour to several days. Fans of the series can be found across the globe (including clubs in Japan, France and Spain) and the current design-team hosts annual tournaments (including an event at the World Boardgaming Championships which has been running for 21 straight years). The GCACW series is in the process of further expanding by offering both a linked series of Western Theater games (Chickamauga/Chattanooga/Atlanta) and newly enhanced versions of the original modules (all set in the Eastern Theater). On to Richmond II: The Union Strikes South 1862 and 1864-65 campaigns to take Richmond. On to Richmond II: The Union Strikes South covers some of the most famous campaigns of the Civil War in a single module for the award-winning Great Campaigns of the American Civil War (GCACW) series. Two of the campaigns in this module have been revised, repackaged, and rebalanced for improved play; and the third is entirely new: On To Richmond II (which covers the 1862 Richmond Campaign) has had the Basic Game scenarios rebalanced as needed and modifications made to the rules and victory conditions for the Advanced Game scenario. Grant Takes Command II (which covers the 1864 Overland Campaign) has had the various basic and advanced game scenarios revised as needed. The Petersburg Campaign (which covers the 1864-1865 Petersburg Campaign) is an entirely new module that covers the months of battles, mostly in the open field, that started when Grant marched across the James River in June 1864 and ended with the defeat of the Confederates at Five Forks in April 1865. The four maps included are painted by original map artist Charlie Kibler and have been significantly revised to include all the latest GCACW terrain types including hills, swamps, dams, trails and landings. New map area has been added to cover the western portion of the Petersburg battles. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment. OTR2: The Union Strikes South contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other. Richmond & Petersburg Campaigns includes a massive collection of twenty-five Basic Game scenarios and seven Advanced Game campaigns, divided as shown between the three modules: On To Richmond II includes one new Basic Game scenario, the seven original Basic Scenarios redesigned and rebalanced, and the original Advanced Game campaign scenario extensively revised: The Warwick Line (3 turns, April 5 – April 7, 1862) Johnston’s Retreat (5 turns, May 4 – May 8, 1862) The Gates of Richmond (7 turns, May 26 – June 1, 1862) Seven Pines (2 turns, May 31 – June 1, 1862) Stuart’s Ride (6 turns, June 12 – June 17, 1862) The Seven Days (7 turns, June 25 – July 1, 1862) Gaines Mill (2 turns, June 26 – June 27, 1862) Retreat to the James (3 turns, June 29 – July 1, 1862) The Peninsula Campaign (advanced scenario, 112 turns, April 5 – July 25, 1862) Grant Takes Command II includes the eight original Basic Scenarios rebalanced as needed and the four original Advanced Game campaigns. The Battle of the Wilderness (2 turns, May 5 – May 6, 1864) Grant Crosses the Rapidan (5 turns, May 4 – May 8, 1864) Race For Spotsylvania (1 turn, May 8, 1864) Bloody Spotsylvania (5 turns, May 8 – May 12, 1864) Sheridan Rides South (4 turns, May 9 – May 12, 1864) Strike Them A Blow (4 turns, May 21 – May 24, 1864) Bethesda Church (3 turns, May 30 – June 1, 1864) Trevilian Station (5 turns, June 8 – June 12, 1864) The Overland Campaign (advanced scenario, 40 turns, May 4 – June 12, 1864) Marching To Cold Harbor (advanced scenario; 17 turns, May 27 – June 12, 1864) Grant’s 1864 Offensive (grand campaign; 40 turns, May 4 – June 12, 1864) If It Takes All Summer (grand campaign; 17 turns, May 27 – June 12, 1864) Note: the two grand campaigns require the Stonewall In The Valley maps which are not included. The Petersburg Campaign includes nine Basic Game scenarios and two Advanced Game scenarios: My Best Achievement (2 turns, June 15 – June 16, 1864) Jerusalem Plank Road (2 turns, June 22 – June 23, 1864) The Crater (4 turns, July 27 – July 30, 1864) The Fourth Offensive (8 turns, Aug 14 – Aug 21, 1864) The Fifth Offensive (4 turns, Sept 29 – Oct 2, 1864) Burgess Mill (1 turn, Oct 27, 1864) Hatcher’s Run (3 turns, Feb 5 – Feb 7, 1865) Five Forks (2 turns, March 31 – April 1, 1865) Retreat to Appomattox (4 turns, April 3 – April 6, 1865) The Petersburg Campaign (advanced scenario, 296 turns, June 15 – April 6, 1865) The Last Offensive (advanced scenario, 9 turns, March 29, 1864 – April 6, 1865) OTR2: The Union Strikes South contains: GCACW Series Rules Booklet (about 24 pages in color) Three separate specific Rules Booklets for each of the above 3 games (in color including scenarios, the game as history, map gazetteer, etc.) Four 22″x 32″ full-color map sheets Five 280-piece counter sheets One 2-sided 11”x14” color display: GTC off map display on one side & Petersburg charts & tracks on other side One Terrain Effects Chart Two full-color Force Displays Two 4-page color Charts and Tables Two 6-sided Dice OTR2: The Union Strikes South credits: Design & Development: Joe Balkoski, Ed Beach, and Chris Withers Original series design by Joe Balkoski Map Artwork by Charlie Kibler Counter Graphics by Charlie Kibler and Nicolas Eskubi

The Gamers Crimea: Conquest & Liberation MMP Operational Combat Series NISW

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of the Operational Combat Series (OCS) games by Multi-Man Publishing Crimea: Conquest & Liberation A one-map OCS game on the Crimean campaigns of WW2 Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944. The map area covers all of Crimea, the Taman peninsula as far east as Krimsk, and southern Ukraine from Kherson to Mariupol. Crimea can be played as a set of standalone scenarios or as an addition to the OCS game The Third Winter, where it considerably changes that game’s southern map boundary. Crimea is a low-counter density, small OCS game. There are 560 combat units, and one 22×34 map at a scale of 5-mile hex/3.5 days turn. Seven scenarios are included so players can start at different points in the action. Scenarios: Rite of Passage (Initial German offensive, 28 turns), 26 Sept 1941 to 26 Dec 1941. Tiger by the Tail, (Soviet counteroffensive, 20 turns), 26 Dec 41 to 1 Mar 42, can be combined with Rite of Passage scenario. Eviction Notice (Operation Trappenjagd, 4 turns), 8-19 May 42. Operation Störfang (Assault on Sevastopol, 10 turns), 5 June 42 to 5 Jul 42. Cross of Iron (Taman peninsula, 36 turns), 26 Sept 43 to 22 Jan 44, also the setup to combine with The Third Winter 26 Sept 1943 campaign start. Sword of Damocles (Crimea setup for combining with The Third Winter 26 Jan 1944 campaign start). The Liberation Offensive (Soviet reconquest, 11 turns), 8 Apr 44 to 12 May 44. Components: OCS Rulebook (version 4.3) Crimea Game-Specific Rulebook Cirmea Game-Specific Playbook with Scenarios, Historical Commentary, Designer’s Notes, Developer’s Notes, Random Events, and Players Notes OCS v4.3 Charts and Tables One Full Color Game Map (22×34) Two Game Specific Countersheets, One OCS Markers Countersheets – 840 counters One Full Color Terrain Effects Chart Two Full-Color Axis Player Aid Cards Three Full-Color Soviet Player Aid Cards Box and Dice Game Designers: Guy Wilde & Antony Birkett Game Developer: Chip Saltsman