New in the shrink wrap.
Item Tag : 2024
Compass Games Flanks Of Gettysburg NISW Fast Shipping
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games Flanks of Gettysburg Flanks of Gettysburg (FOG) consists of two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game. One player controls the forces of the United States (Union) and the other player controls the forces of the Confederate States (Confederate). Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do. Note, the fighting on Culp’s Hill went well into the night and ended the day’s fighting. FOG uses a chit pull system similar to John Poniske’s Ball’ Bluff and Belmont designs. FOG clocks in at three to three and a half hours per game and provides high solitaire capability. The design allows for several what-if situations and many additional optional rules to ensure replayability. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. Yes, it’s another game on Gettysburg, something John said he would never do. Then again, he believes these individual actions are worthy of individual treatment, Culp’s Hill in particular. The battles of Culp’s Hill and Little Roundtop demonstrated Lee’s determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough. Culp’s Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops. Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player’s discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge. Officers are essential to relay orders, to rally broken units and to influence melee. In some cases officers may prove the only way to break or hold the line. Because of their importance and visibility, officer casualties are high. Replacement officers are available but make excellent targets as well The designer, John Poniske, is currently working on a sequel, using the same rules, covering the Gettysburg cavalry battles. Product Information: Complexity: 5 out of 10 Solitaire Suitability: 5 out of 10 Players: 1-2 (best with 2) Playing Time: 3.5 hours for each game Components: One 20 page Rulebook Two Player Aids (2 sided- one US, one CS) Two 22 x 34 Battle Maps (Little Round Top, Culp’s Hill) Eight – 10 sided dice (Four US Blue, four CS gray) 425 – 5/8 inch Counters (Half units and officers, half tokens and markers) Game Credits: Designer: John Poniske Artwork: Rick Barber, Vinny Siracusano, Bruce Yearian
Compass Games Victory at Sea, Original 1992 Edition 2024 Reprint NISW Fast Ship
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games 2024 Reprint Victory at Sea, Original 1992 Edition Victory at Sea, Original 1992 Edition is a strategic level game developed from Jedko’s popular naval game, War at Sea. This two-player game refights the Battle of the Atlantic in every detail. This is a game of Grand Strategy with each player assuming the role of an Admiral of the Fleet and trying to control the sea areas that are important to his nation’s interests. The rules are easy to learn, and yet require cunning strategies to achieve ultimate victory. An ideal wargame for beginner’s, Victory at Sea also serves as a fast-playing, tense contest for experience gamers. The Allied player, although possessing a mighty armada of English and American ships, faces a difficult task. The Kreigsmarine’s powerful battleships Bismarck and Tirpitz present a formidable threat. Control of the Mediterranean must be wrested from an elusive Italian fleet. Vital convoys have to be protected from stalking U-Boats and audacious German surface raiders. Oilers in the Atlantic allow ships such as the Graf Spee to elude pursuit whilst harassing Allied vessels. The Axis player has a small fleet by comparison to the Allies, but a shrewd strategy can exhaust hsi opponent and win the war. Victory at Sea allows you to recreate every major aspect of the naval war. The game mechanics include Admirals, port repair facilities, the invasion of France, U-Boat technology, surface raiders & oilers, the British Home Fleet, critical hits & damage control, limited intelligence, airpower, mines, and convoys. Components include a colorful mounted mapboard and 117 large counters representing all major German, Italian, British, American and Russian capital ships of the European theater. Product Information: Complexity: Low Time Scale: abstract (9 turns) Map Scale: area movement Unit Scale: individual capital ships Players: 1-2 players Solitaire: High Playing Time: 3 hours or less Components: 1 Mounted map (22″ x 34″) 1 Countersheet 1 Rulebook 2 Player aid cards Dice Box and Lid Game Credits: Designer: John Edwards Project Lead: Bob Cloyd Project Director: John Kranz Artist: Bruce Yearian
Roma Victrix Campaigns of the Roman World by Compass Games New Open Box Unplayed
This listing is for a Roma Victrix Campaigns of the Roman World by Compass Games New Open Box Unplayed, as seen pictured the box has been opened but the games has never been played, all of the punch out pieces are still unpunched and sealed together in their plastic wrap.
Compass Games The Fall of Tobruk: Rommel’s Greatest Victory NISW Fast Shipping
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games The Fall of Tobruk: Rommel’s Greatest Victory The Fall of Tobruk: Rommel’s Greatest Victory is a recreation of the Axis attack on the heavily fortified Gazala-Bir Hakeim line in May-June 1942. Participating in the attack were three corps of Italian troops and the vaunted Deutsches Afrika Korps, all under the operational command of General Erwin Rommel. Opposing the Axis forces were two corps of the Eighth Army, manned by a polyglot Allied force made up of British, South African, and Indian troops, along with a force of Free French troops, all under the command of General Neil Ritchie. The battle was pivotal in the Western Desert campaigns that had see-sawed back and forth across Cyrenaica since the winter of 1940. The battle has been described as Rommel’s greatest victory, leading to the Axis capture of Tobruk, the British abandonment of Libya, and subsequent retreat to El Alamein. Players represent the two army commanders, Rommel and Ritchie, maneuvering the various brigades and regiments under their command in order to control the vital port of Tobruk and defeat the enemy forces while still preserving his own army as a force in being. This is complete revision of the Conflict Games designed by Frank Chadwick and first published in 1975 — consider this a completely NEW game and not a reprint of a previous edition. With extensively researched and revised orders of battle, conversion to a d10 resolution method, all-new weather rules, all-new air rules showing the army-air force coordination that was being perfected by both sides, and an all-new map at half of the original game’s ground scale (1.5 mi/hex vs 3 mi/hex), and a switch from an Igo-Yugo to a chit-pull formation activation mechanism. But the most exciting change is a dynamic Operations Phase wherein players can decide exactly when and with which units they want to move, fight, barrage, or call in an air strike. No fixed Movement Phase, Combat Phase, Indirect Fire Phase, or Air Strike Phase…it’s up to players how they want to construct their own turns. Neatly reflects the chaos of desert warfare in North Africa. Product Information: Complexity: 7 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 day per turn (two operations phases per day) Map Scale: 1.5 miles per hex Unit Scale: battalions and companies Players: two (playable solitaire) Playing Time: 8 to 10 hours Components: Five double-sided counter sheets containing 880 5/8” counters Two mapsheets that combine to make one 40×32” map One 11×17” Allied Air Display One 11×17” Axis Air Display One Allied Reserve and Refit Display One Axis Reserve and Refit Display One Reinforcements and Withdrawals Chart One Air Tasking Display Screen Five 8.5″x11″ Orders of Battle Displays Two identical double-sided Player Aid Cards One 32-page rulebook Box and Lid Game Credits: Designer: Chris Fawcett Graphics: Shayne Logan Additional Playtesting and Development Assistance: Louis Rotundo, Rick Thomas, Mark Henson, Johan Halvarsson, Greg Warren Proofreading and Rules Assistance: Louis Rotundo, Rick Cox, Robert Ott, Martin Gallo, Michael Neubauer Project Director: John Kranz
Compass Games The African Campaign, Designer Signature Deluxe Edition
The African Campaign is yet another Classic Reborn! by Compass. The African Campaign re-creates the ebb and flow of battle and rapid-swinging action in the desert as the pendulum swings with both sides launching major offensives during the North African Campaign.
Europe in Turmoil: Prelude to The Great War, Deluxe Edition Compass Games – NIS
New in shrink from Compass Games.
Last Leg Hockey Drinking Card Game SEALED, Alcohol/Non Alcohol: Any team!
The Last Leg Hockey Drinking Card Game is a party game designed by Heller Metzger Media, featuring a sports theme with a live hockey element. With a minimum of 2 players aged 21 and up, this unisex game offers both alcohol and non-alcohol options for players to enjoy. The game has been recognized with the Games 100 award and is perfect for anyone looking to add a fun and interactive game to their collection. Whether you’re playing with friends or hosting a game night, The Last Leg is sure to be a hit with its unique combination of hockey and drinking elements.
Pop-O-Matic Trouble Game Sonic The Hedgehog Edition *distressed box* Scuffed*
New in a distressed box. Colors may vary slightly as it is hard to get an exact color in photos, due to lighting etc. Do what I can to help.
Joyride – Survival of the Fastest WITH Big Day Out and High Seas Expansions
High Seas expansion.
Leder Arcs Box EX/NM
Long ago, the Reach thrived. But our ancestors failed us, and I fear we’re no better. As we wrestle over the galaxy’s edge, can we break the cycle?. Arcs EX/NM. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
3-2-1 Countdown Game 🚀 (Brand New, Sealed) 3 2 1 Grandpa Beck’s Games
DC HeroClix: Masters of Time Booster Brick – Sealed
BLIND BOX – Who knows who you will pull! There is a total of 79 figures in the set. Collect them all! Every brick of Masters of Time comes with 8 standard 5-figure HeroClix boosters and one special oversized Jurassic Booster. Inside every Jurassic Booster players will find a whopping 7 figures including a Colossal figure on a 2×2 HeroClix base, and a Team-Up Card!
Renegade Game Studios Power Rangers Deck-Building Game 2-4 Players Ages 13 Core
Acquire: 60th Anniversary Edition Board Game by Renegade Game Studios – New
1 Acquire: 60th Anniversary Edition board game.
Days of Wonder Ticket to Ride Rails & Sails Board Game NEW SEALED
New Sealed Item.
