GMT – Time of Crisis Board Game + Iron and Rust Expansion – COMPLETE!

Explore new strategies and card combinations to seek new ways of building your dynasty’s Legacy. These optional rules place Emperors directly on the board in place of a Governor or General token. Bold use of your Emperor will grant you bonuses, but if the Emperor token should be removed from the board, your reign is at an end.

Stalingrad ’42 Expansion by GMT Games – SEALED

Little Saturn/Winter Storm adds a 5th scenario to Stalingrad ’42 covering the period from December 14th through February 5th, 1943. The scenario starts with the Soviets launching a major attack against the Italians along the Don River while Manstein’s Operation Winter Storm to relieve Stalingrad is in progress.

GMT Games Grand Prix

You’ve swapped paint and mixed it up with the good ol’ boys. But are you ready for a new challenge?. But the abilities are tweaked to maximize the feel of Formula 1 racing. Yellow flag saves are not as common in F1 and pit strategy is even more important.

GMT Games: Vietnam: 1965-1975, GMT Edition NISW Fast Shipping

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of GMT Games products.Vietnam: 1965-1975, GMT Edition An updated re implementation of the Victory Games’ classic. This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario. There are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Inter phases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, air mobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. This edition changes some of the rules as well as clarifications. Components will also be upgraded from the original printing. COMPONENTS 3 22″x34″ maps (approx. 66″x40″) Rulebook Playbook 2 x 11×17 Seasonal Inter phase 2 x 11×17 folding Operations Player Aid Card 2 CRT/TEC player aid cards 1 Sequence of Play card US, SVN, and NLF Record Sheets Population Control Record Sheet 4 sheets 9/16″ counters 2 sheets 1/2″ counters