HANNIBAL’S WAR [S&T #254] Game EXPANSION. 14 Counters! +5 BONUS! EXCELLENT!

HANNIBAL’S WAR Game [from Strategy & Tactics 254] EXPANSION. The 14 Counters are UNPUNCHED! The 5 BONUS items include Errata, a replay article, Questions & Answer, and 2 variants. The condition is EXCELLENT! Shipping is with USPS First Class or Media Mail.Clarification: This offer does NOT include the game which is required to utilize this expansion.CHECK OUT my eBay store for more: Mountain Games and Books. Description: Hannibal’s War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage.Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game “1066.”The square-grid map shows all the western and central Mediterranean from Iberia on the west to Greece in the east. Each square equals 100 Roman miles from side to side.Each of the iconic units within the large-size counter-mix (176 total), by famed artist Nicolas Eskubi, represents about 5,000 to 20,000 combatants. The unit-types represented include: legions, phalanxes, Gaesati (fanatic barbarian warriors), light infantry, cavalry, garrisons, war elephants, and fleets.Each of the 17 game turns equals one year, and experienced players can count on being able to finish a match in about four to six hours.

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Stacking is limited to one unit per hex. The Combat Results Table is relatively uncertain, with odds of 4 to 1, or better, necessary to ensure at least a “Defender Retreat” result. Terrain ranges from the Austrian parade grounds south of Wagram to the rough and forested battlegrounds of Jena-Auerstadt.