New – House of Marbles Mini Table Tennis – Ages 3+ | 2 players

Serve the perfect spin ball and enjoy your victory. Perfect for family game nights! Any table becomes a Table-Tennis table with this wonderful mini set! Two miniature Table-Tennis bats, three balls and a ‘stick-anywhere’ net.For 2 players, ages 3+Made in ChinaProduct dimensions: 12.37 x 6.5 x 2.25 inchesProduct weight: 0.55 poundsProduct contents include: 2 Miniature Paddles, 3 Balls, 1 Stick-Anywhere NetWarning: Choking Hazard – Contains small parts not suitable for children under 3 years.

Worthington Games Bismarck Solitaire: Deluxe Edition NISW Fast Shipping

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of Worthington Publishing products. Bismarck Solitaire: Deluxe Edition (2023) Your the Bismarck, pride of Germany, sinking enemy ships and raiding convoys Command the pride of the German Navy in Bismarck Solitaire by Worthington Publishing. Lead the German ships Bismarck, Prinz Eugen, and U-boat support as they take on the determined Royal Navy with one goal, Sink the Bismarck! It’s a sea hunt game. As the German commander you are hunting convoys and British warships. You are also hunted by the British Navy that outguns you and has every ship and aircraft it can muster looking for you. It is played by a crafty AI BOT that is focused on only one thing, Sink the Bismarck! The game comes with a double sided game board with enhanced graphics. One side of the board is the North Atlantic at a strategic level with its convoys and all the British warships involved in protecting them from the Bismarck. The other side of the game board is of the Denmark Strait where the Bismarck needs to breakout into the Atlantic and British ships are there to stop them before the make the open seas. Win by sinking enemy ships, raiding convoys and making it back to port in France before being sunk yourself.

DVG Phantom Leader Deluxe Solitaire Board Game NISW Fast Shipping

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, In Shrink Wrap We are an authorized retailer of Dan Verssen Games products. Phantom Leader Deluxe What’s New in the Deluxe Edition? We have expanded and updated the original Phantom Leader game to the high standard set by our Hornet Leader game. Increase the cards from 165 to 330 – All pilots get all 6 experience levels – Add new aircraft: Air Force F-5, Air Force A-7 – Add more pilots for all aircraft types – Add more Target cards – Add more Special Event cards – Revise the 6 original Campaigns to include the new Targets and Aircraft Add Air Force and Navy Campaigns for the 1962 Cuban Missile Crisis Upgrade to a mounted 11″x17″ Tactical Display Description: Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you’ll be blamed for losing the war. Welcome to the Vietnam Air War! Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War. Each mission takes roughly 30 minutes to set-up, plan, and resolve. Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions. For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader… The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign. Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value. This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead. Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost. They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage. For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy. So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame!

Kings of War : Riftforged Orc – Ambarox

The Ambarox are a true oddity. No one is certain whether they were created by Garkan at all. Rather, drawn to the lightning upon which they seem to feed, these large, insectoid creatures burrowed out of their subterranean lairs when the Riftforged Orcs emerged from the Abyss. Their bony protrusions are able to channels lightning into their own bodies, causing them to glow and crackle with barely controllable energy, and then discharge it at the foe in powerful blasts. Contents: 1x Resin Ambarox 1x MDF 50mm Square Base Models supplied unassembled and unpainted. Requires super glue. We recommend washing resin models in warm, soapy water before painting.

Kings of War: Halfling – Howitzer

Following their membership of the League, some gunpowder artillery is also used by both the Shire army and also the brigades in Ej, as the – mostly due to exchanges in military hardware. Volley-guns deliver multi-barrelled, devastating close-range fire-power, while the howitzer is a long range cannon capable of firing high explosive projectiles. Contents: 1x Resin Halfling Howitzer or Volley Gun 1x MDF 50mm Square Base 1x 20mm Square Base Sprue Models supplied unassembled and unpainted. Requires super glue. We recommend washing resin models in warm, soapy water before painting.

Wargames Illustrated WI403 July Edition

QUICK FIRE! Wi Readers fill us in on their hobby exploits. OBSERVATION POST New hobby releases under the microscope. FULL PAPER JACKET Our monthly look at intriguing books. FRAME FOCUS: TURNIP28 LINE INFANTRY Wi’s Project Manager James took this month’s free Warlord Games French Napoleonic Line Infantry frame and kitbashed its figures into something very different! FRENCH ÉLAN Kicking off this month’s Viva la France theme, Jim Graham throws caution to the wind and charges headlong into this article on élan through the ages. MAKING AN OPEN CRYPT James Floyd Kelly shows us how to make a spooky tabletop centrepiece, ideal for a Gothic Horror setting.

Vintage The Merry Go Round Game #403 Tee Pee Toys

Item description I am selling pre-owned Vintage The Merry Go Round Game #403 Tee Pee Toys. The spinner doesn’t work / spin. Nice to re-purpose. Estate find – the box has been taped. As shown in photos. Very good pre-owned condition. Normal wear. As shown in photos. Please email me with any questions. Terms- Payment is due immediately. I am able to ship within 24 hours of receiving payment. All items are from a smoke free/pet free home. Please ask me any questions before you purchase. I have done my best to accurately describe all relevant details for each item, but I’m happy to provide additional information for you. _gsrx_vers_1677 (GS 9.8.1 (1677))