Compass Games Flanks of Gettysburg

Little Big Wars Store Contact Little Big Wars Follow Little Big Wars Compass Games Flanks of Gettysburg Compass Games Flanks of Gettysburg Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do. Note, the fighting on Culp’s Hill went well into the night and ended the day’s fighting. Product Information: Complexity: 5 out of 10 Solitaire Suitability: 5 out of 10 Players: 1-2 (best with 2) Playing Time: 3.5 hours for each game Components: One 20 page Rulebook Two Player Aids (2 sided- one US, one CS) Two 22 x 34 Battle Maps (Little Round Top, Culp’s Hill) Eight – 10 sided dice (Four US Blue, four CS gray) 425 – 5/8 inch Counters (Half units and officers, half tokens and markers) Additional Product Details Brand Compass Games Manufacturer Compass Games MPN 1155 Product Alternate Images Shipping Policy •At Little Big Wars, we strive to deliver the product you order from us, as swift as possible. We process our orders daily, and our orders are shipped within 1-2 business days from the time your purchase is made on Ebay. Tracking numbers are uploaded directly to Ebay. Letting you know your package is on the way. •We ship via UPS, USPS, and FedEx depending on which shipping provider may get you your product the fastest. •In an instance where your order may be delayed or cancelled, you will be notified through Ebay. Return Policy •Items may be returned within 30 days of Purchase. Money back or item exchange (buyer’s choice), but item must be returned Band New and unopened. Buyer pays return shipping unless it was an error on our part then we will pay any return shipping. Before any returns are received the buyer must contact Little Big Wars, and receive authorization on the return.

Compass Games: Combat!, Volume 1 – 2nd Printing

Provides a wide variety of battle situations for you to experience. After this the player will assign orders to each character on his side. Once the friendly characters have orders assigned to them, the player will draw an Enemy AI Card for each Alerted Enemy Character.

Compass Games Napoleon’s Imperium NISW Fast Shipping

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games Napoleon’s Imperium, 1798-1815 Napoleon’s Imperium is a magnificently designed team-based wargame fought out on an epic scale, set in the glorious Napoleonic Wars! Allowing up to eight players, each player can command one or several Empires in a Two Alliance Battle for Europe. All Empires have different strengths and weaknesses, different economic scales, and geographic advantages. As no two Empires are alike and can be played in so many ways, no two games are the same. Survival and dominance in Napoleon’s Imperium are dependent on solid player partnerships! But although each Empire in the Alliances is vastly different, the two opposing Alliances are balanced equally. The slight imbalance of commencement strength is offset by the combination of an Empire’s unique abilities together with their geographic advantage or disadvantage. The upheaval of changing alliances, the ramifications of treaties and the significance of world events are all represented in Napoleon’s Imperium via 160 beautifully designed “Battle Cards.” These Battle Cards balance history and real-world events with the element of chance and fog of war. In Napoleon’s Imperium optional rules, the role of weather adds an exciting factor, affecting the movement and the attack and defense abilities of each Empire. The average game would run five to six hours but can be campaigned to play for days. And it’s straight into the cannon fire or cannon fodder depending on your battle fortunes, as an average game would encompass an average of 80 to 100 battles! Napoleon’s Imperium includes a magnificently designed, large scale map 34x44inch paper map uniquely circular in a “Christopher Columbus” style world globe. The globe is a visual masterpiece that reflects Napoleonic Europe and North Africa in striking contrasting colors based on each Empire. With a “Churchill war room” feel, Napoleon’s Imperium brings a whopping 780 counters to the game. These counters represent Age-of-Sail style Fleets, Artillery, Cavalry, Infantry units, Commanders, Spies, flags, and the odd Camel, to mix it up! The land counters bring authentic tabletop hand-painted images to enhance realism. It’s big, it’s bright, it’s attractive and interactive. But most of all, it’s addictive, bringing a new experience every time you play. And with Napoleon’s Imperium, the more you play, the more your prestige grows as you earn ranking points with every game! Ranking charts are located within the rule book for personal and online rank tracking. The game designer is from Australia, so don’t be surprised if you see a rare cameo of little-known Napoleonic connections to Australia in the gameplay! Napoleon’s Imperium represents over 29 years of design development and game testing and is modelled on an award-winning prestige tabletop game that has featured in Australian media, exhibitions and used for many years as a corporate training aid for team building and strategic planning. And there is more to come in the future with each of the Seven Coalitions being developed as new Alliance sets that can be added to this base game as future add-ons. THE BASICS Napoleon’s Imperium is a turn-based game that is restricted by a timeline of years. There is a maximum of 18 playable years in Team Napoleon; 1798 to 1815. A typical game is five to six years or turns. Approximately 80 to 100 battles will happen in that time. A Battle Point Game lasts 4 to 6 hours (variable turn length based on player agreement). A Campaign Game can last up to 5 to 20 hours depending on the skills of the players as they seek to achieve a Capital Victory. Large Scale Map – The map is divided into land territories and sea territories with different economic values Capital Cities and Sea Ports. Playing Pieces Types Artillery = Cannon Cavalry = Horses Camels (only Ottoman Empire) Infantry = Foot soldiers Fleets = Ships Colors = Flags Each Turn has 3 phases. Phase One: Purchase Phase Two: Attack Phase Three: Movement Weather. A wonderful optional element of Napoleon’s Imperium is the roll for weather each year. This has individual effects on each player and can lay waste the best of plans or save an Empire from imminent destruction! Game Objectives The objective of Napoleon’s Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play). Product Information: Scope: Napoleonic Grand Strategic Complexity: 6 out of 10 Solitaire Suitability: 4 out of 10 Time Scale: 1 Turn = 1 Year Map Scale: Global map centered on Europe, North Africa Unit Scale: 10,000 men per Infantry unit, 2,000 men per Cavalry unit, 50 cannon per Artillery unit, 5 ships of the line per Fleet unit Players: 2-8 players Playing Time: 4-6 hours for Battle Point Game, 6-15 hours for Campaign Game depending upon skill of players. Each year of play takes approximately 40 minutes to one hour to complete. Components: Two paper maps 22×34″ (Total map battlefield map size 34×44″ inches) Two decks of 80 Battle Cards (160 cards) One deck of 80 Battle Point Cards One Battle Point Card Replacement Board Six sheets of 130 oversized counters each Eight Player Aid Cards One Battle Point Card and Weather Pad Two Map Counter Placement Reference Cards Forty-page Rules Booklet Twenty Dice (10-sided red and blue) Box and Lid Game Credits: Game Development and Design: Andrew Rowland Game Development Partner: Harry Rowland, Australian Design Group Graphic Design: Vlad Stanescu Lead Playtesters: “Team Napoleon Test Team” (Darryl Kane, Guy Wernhard, Thomas Carrett, Michael Popple, Scott Rowland, Andrew Rowland, Wayne McIntyre, Robert Spier, Aylin Rowland, Natasha Rowland) Research, Historical Game Components Development: Peter Cross, Andrew Rowland Game Rule Editors: Darryl Kane, Guy Wernhard, Scott Rowland, Anne Leishman Counter figure Art: Vlad Stanescu, Peter Cross, David Rowland Map Design and Layout: Andrew Rowland, Vlad Stanescu

Compass Games Vietnam: Rumor of War Brand New In Shrink Wrap Fast Shipping

SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games Vietnam: Rumor of War The second game on the Operational Scale Series. This game covers the American involvement in the Vietnamese War of 1965-1972. In 1965, the United States decided to intervene in the ongoing conflict in Vietnam. This moment shaped the United States more than any other in the 20th Century. From the battlefield to the home front, the United States faced one of the greatest challenges in its history. Using the Operational Scale System as seen in Korea: Fire and Ice, OSS: Vietnam will show the conflict in a playable yet historical manner. Using at its heart, a blending of two older games, Road to the Rhine and A Victory Denied, players have the ability to move all their units once. However, they may choose to move those units in any of several impulses, if they can afford the supply cost to do so. The opposing player will have to maintain adequate reserves to counter this variable impulse movement. The Operational Scale System (OSS) is meant to be a fast, accessible way of playing, and finishing, larger games. Finally playing a large “monster game” will no longer require hundreds of hours – now, you can easily complete a game of this size in a weekend. Players will activate HQs, fight off insurgents, bomb and disrupt the infrastructure of their opponents with the unique means available to each side. Whether by bombing raids or insurgents, how your side maintains the ability to wage war will be the key to victory. All the while, players must watch how their actions influence events far from the battlefield. There are scenarios to allow various campaigns that defined this war as well as a campaign game. Product information: Complexity: 4 out of 10 Solitaire Suitability: 8 out of 10 Time Scale: 1 season per turn Map Scale: 8 miles per hex Unit Scale: Divisional/Regimental (with Viet Cong Battalions) Players: 1-2 Playing Time: 2 – 35 hours Designer: Adam Starkweather Graphic Artist: Ilya Kudryashov Components: Three maps at 22” by 34” Three Countersheets of 9/16” counters Five Player Aid Cards, Displays and Charts One rulebook Two 6-sided and two 10-sided dice 1 Box and Lid set

Compass Games: Combat! Volume 2

Provides a wide variety of battle situations for you to experience. After this the player will assign orders to each character on his side. Once the friendly characters have orders assigned to them, the player will draw an Enemy AI Card for each Alerted Enemy Character.

Compass Games: The Spanish-American War, 1898

It recreates the strategic naval and land campaign against Spanish forces in Cuba and Puerto Rico. You can ignore them when you play introductory scenarios. Box and Lid set. One dry erase marker. Rules Booklet.