It recreates the strategic naval and land campaign against Spanish forces in Cuba and Puerto Rico. You can ignore them when you play introductory scenarios. Box and Lid set. One dry erase marker. Rules Booklet.
Item Tag : Compass Games
Combat! Volume 1- 2nd edition Factory sealed Box By Compass Games NEW
The product is Combat! Solitaire system. NEW in shrinkwrap.
Compass Games Golden Age of Piracy: 1718 2025 Reprint NISW Fast Shipping
Golden Age of Piracy: 1718. 2025 Reprint. 208 die-cut counters (3/4″ size playing pieces). Deck of Pirate Cards. box and lid set. Pirate Haven-Pirates Mat. Treasure Mat. Harbor Defense Cannons Combat Mat.
Compass Games Granada: The Last Stand of the Moors, 1482-1492 NISW Fast Shipping
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games Granada: The Last Stand of the Moors, 1482-1492 Granada: The Last Stand of the Moors, 1482-1492 is a game for two players in which they will decide the outcome of this decisive historical episode in less than 4 hours. Units are represented by blocks depicting their strength but also their origin: Castilians, Aragoneses, Leoneses and mercenaries for the Catholic player, and different clans like Banu Sarray, Zegríes, Banu Bannigas and proper Nasrids for the Muslim player. The map is point-to-point, covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada, the capital, is the jewel of the realm: the game ends if it falls into the Catholic player’s hands. Each season, players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs, each regiment is summoned by the play of one card of its nationality, so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words, be sure you have the right cards to send your troops into battle. As an almost Renaissance war, different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined, whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control, enabling the transport of North African reinforcements, Catholic naval movements or blocking sieged ports. Balanced and historically accurate, the game is easy to learn but difficult to master. The Catholic player will have to decide which invasion route to choose and whether he will create a massive army, leaving the Muslim player time to reinforce his strongholds, or go for a quick campaign where losses will be difficult to replace. The Nasrid player, on the other hand, will enjoy a central position but he will need to be cautious about the internal problems that can arise— the Boabdil revolt is almost an inevitable danger to face and crush. As the Catholic player, will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player, will you resist and save Granada or will you become the last King of the Nasrid dynasty? Situation: Anno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings’ ambitions and noblemen’s intrigues. The Muslim power, once uncontested under Cordoba’s Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada. The last rulers of the Alhambra (“The Red One”) have been buying peace from the powerful Christian kingdoms for decades. Weakened by internal family divisions, they now face their darkest nightmare: a nuptial union between Castille and Aragón in the figures of Isabel I of Castille and Ferdinand II of Aragon, the Catholic Monarchs. Through cunning diplomacy and negotiations, large armies are congregating to push to the sea the last Muslim presence in Western Europe. The Pope promulgates the last Crusade and military orders join the mixed army of Castille and Aragon, along with mercenaries all over Europe. The Nasrid Kingdom tries to gather its men and garrisons, sending messengers to North Africa for military support and reinforcing the numerous castles and watchtowers all over its lands. But deception and treason will play their part (Ferdinand II will be the main inspiration for Machiavelli’s ”The Prince”). Boabdil is conspiring to reach the throne in the city of the pomegranates whereas his uncle, el Zagal, is well known for his hit-and-run ambushes and guerrilla warfare. Will Catholic Monarchs be able to consolidate their dream of a united Iberian realm to continue towards world-wide domination? Will the Nasrid Kingdom accept the challenge and fight in a stubborn resistance until it breaks its enemies’ will to continue the fight? Product Information Complexity: Low to Medium (4 out of 10) Solitaire suitability: Low (3 out of 10) Time Scale: 1 Year per turn Map Scale: Point-to-point map Unit Scale: Units vary from 500-1500 men Players: 2 Playing Time: 3½ to 4 hours per game Components: • 22” x 34” mounted map • 137 Rectangular wooden blocks in various colors • 2 Sheets of stickers (for blocks) • 2 Draw bags • 20 Wooden Castle shape (10 white, 10 black) • 20 Wooden Cylinders (10 white, 10 black) • 20 Wooden cubes (10 white, 10 black) • 7 Wooden markers (various sizes and colors) • 3 Decks of cards (72 Christians, 66 Muslims, 17 Naval) • 1 Victory Point track • 2 Reference cards (identical) • 1 Rules booklet Game Credits: Designer: José Rivero Graphic Designer: Iván Cáceres
Compass Games Pontiac’s War: Frontier Rebellion, 1763-1766 NISW Fast Shipping
Pontiac’s War: Frontier Rebellion, 1763-1766 followed on the heels of the French and Indian War which ended in 1763. When the powder-smoke cleared, 450 British soldiers and countless Indians had lost their lives.
Compass Games: The Golden Age of Piracy, 1718
“Let’s jump on board, and cut them to pieces.”. – Edward ‘Blackbeard’ Teach. 208 die-cut counters (3/4″ size playing pieces). box and lid set. Deck of Pirate Cards. Pirate Haven-Pirates Mat. Treasure Mat.
Compass Games: The Kaiser’s High Seas Fleet – The Great War at Sea, 1914-18
One player takes the Central Powers, consisting of Germany, Austria-Hungary, and Turkey. The other takes the Entente Powers consisting of Great Britain, France, Italy, Russia, and eventually the United States.
Compass Games: War for America: The American Revolution 1775-1782: Sealed
Compass Games: War for America is a board game that places players in the role of commanders during the American Revolution. With a focus on strategy and historical accuracy, players must navigate the complexities of the war to achieve victory for their side. The game includes detailed rules, impactful decisions, and a true-to-history theme that immerses players in the struggles of the Revolutionary War. Perfect for both history enthusiasts and game lovers, this sealed copy guarantees a fresh and exciting experience for each playthrough.
Compass Games: Paper Wars #103: Second Fallujah: Unpunched
Compass Games the American Revolution Command & Colors Tricorne by Richard Borg
Has 12 scenarios.
Compass Games Nine Years: War Of The Grand Alliance 1688-1697 New Sealed 1043
For sale as is in pictures , may have flaws or imperfections and or may need cleaning from sitting. If you have any questions regarding a item or shipping please send a message before purchase. We ship out every Tuesday and friday , we Can also combine shipping on multiple items as long as we are notified before item is paid for. Thanks again
Compass Games: The Last Gamble – The Ardennes Offensive, December 1944
The Last Gamble covers the last major German offensive on the Western Front during World War II, which took place in the Ardennes during the winter of 1944. Hitler was certainly correct in judging that its capture would be a devastating blow to the Allies.
Compass Games Flanks Of Gettysburg NISW Fast Shipping
SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New, Never Used, Mint Condition, New In Shrink Wrap We are an authorized dealer of new products from Compass Games Flanks of Gettysburg Flanks of Gettysburg (FOG) consists of two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game. One player controls the forces of the United States (Union) and the other player controls the forces of the Confederate States (Confederate). Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do. Note, the fighting on Culp’s Hill went well into the night and ended the day’s fighting. FOG uses a chit pull system similar to John Poniske’s Ball’ Bluff and Belmont designs. FOG clocks in at three to three and a half hours per game and provides high solitaire capability. The design allows for several what-if situations and many additional optional rules to ensure replayability. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. Yes, it’s another game on Gettysburg, something John said he would never do. Then again, he believes these individual actions are worthy of individual treatment, Culp’s Hill in particular. The battles of Culp’s Hill and Little Roundtop demonstrated Lee’s determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough. Culp’s Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops. Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player’s discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge. Officers are essential to relay orders, to rally broken units and to influence melee. In some cases officers may prove the only way to break or hold the line. Because of their importance and visibility, officer casualties are high. Replacement officers are available but make excellent targets as well The designer, John Poniske, is currently working on a sequel, using the same rules, covering the Gettysburg cavalry battles. Product Information: Complexity: 5 out of 10 Solitaire Suitability: 5 out of 10 Players: 1-2 (best with 2) Playing Time: 3.5 hours for each game Components: One 20 page Rulebook Two Player Aids (2 sided- one US, one CS) Two 22 x 34 Battle Maps (Little Round Top, Culp’s Hill) Eight – 10 sided dice (Four US Blue, four CS gray) 425 – 5/8 inch Counters (Half units and officers, half tokens and markers) Game Credits: Designer: John Poniske Artwork: Rick Barber, Vinny Siracusano, Bruce Yearian
Compass Games: Burning Banners
Take command, forge alliances, and shape the destiny of six unique kingdoms as you explore a stunningly detailed world across four hand-drawn boards. Whether you join forces as the Invaders or stand as the Resistance, every decision you make will shape the fate of Kheros.
War in the Wind Box Fair/EX
In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. NM Near Mint. Close to perfect, very collectible. EX Excellent. Lightly used, but almost like new.
The Fulda Gap: The Battle for the Center by Compass Games SEALED
It was vital that this be held as long as possible. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. I am located in Florida.
